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1. Rookie Ships: The Bantam - in Ships and Modules [original thread]
Bump, let's hear other people's comments!
- by Riktor Raeth - at 2008.04.27 01:35:00
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2. Rookie Ships: The Bantam - in Ships and Modules [original thread]
Edited by: Riktor Raeth on 23/04/2008 03:39:17 Originally by: Ordon Gundar There needs to be an elite mining frigate. It would encourage more players to mine. At the moment, you either train up to huge mining ships, or you run between ...
- by Riktor Raeth - at 2008.04.23 03:39:00
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3. Rookie Ships: The Bantam - in Ships and Modules [original thread]
Originally by: Ordon Gundar I`m all for a Tech II Bantam, called a BANGtam, that has 200 grid and can arm siege weaponry!! You can mine Trit with one turret while dismantling a POS with the other! Now thats multi-tasking!! I'm so in...
- by Riktor Raeth - at 2008.04.22 00:05:00
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4. Rookie Ships: The Bantam - in Ships and Modules [original thread]
Edited by: Riktor Raeth on 21/04/2008 03:48:44 Cyno bantam? Heh, cool, never thought of that one before (seriously). Am I the only one who finds it funny that the modules cost more than the ship itself?
- by Riktor Raeth - at 2008.04.21 03:48:00
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5. Rookie Ships: The Bantam - in Ships and Modules [original thread]
Edited by: Riktor Raeth on 20/04/2008 23:05:31 Yep, cause I found no setups for the bantam, I decided to make this thread. Of course, after looking at it for, hmm, 3 seconds, I realized that the only thing a bantam is good for is getting shot...
- by Riktor Raeth - at 2008.04.20 23:05:00
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6. Hurricane: Ratting Setups - in Ships and Modules [original thread]
6x 425mms 2x Nos 1x Large SB 2x Specific Hardeners 1x 10mn AB 3x Gyro II (or Counterbalanced Weapon Mounts I works too) 2x PDU 1x DCU II Comments: Works just fine. Maybe the only problem is that it doesn't deal well to prolonged stress, so make...
- by Riktor Raeth - at 2007.10.20 23:58:00
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7. Skill Point Buyback System - in Player Features and Ideas Discussion [original thread]
Originally by: Stellar Vix how about all those spare sp will be a cache to learn the other skill faster instead of insta skill. then thew cache runs out youll be training normal speeds again. Sounds reasonable. It counts as an implant ...
- by Riktor Raeth - at 2007.10.14 20:46:00
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8. Skill Point Buyback System - in Player Features and Ideas Discussion [original thread]
Edited by: Riktor Raeth on 14/10/2007 15:45:48 Originally by: Tonto Auri Mmm... State War Academy from 2006.08.20 18:32 to 2006.10.04 01:52 I'm sorry, I don't exactly understand why you included this...
- by Riktor Raeth - at 2007.10.14 15:44:00
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